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Why you should use Qt/QML for your next cross-platform application — part 3— TV—Forecast app

Petar Koretić
13 min readAug 24, 2019

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part 1 — Desktop
part 2 — Mobile
part 3 — TV

So in part 1 we did a general introduction while in part 2 we wrote a small Todo app to get a better look of what Qt/QML development would look like.

In this part we are going to do something that is more interesting, at least for me — app for the living room running on Android TV.

UniqCast IPTV cross-platform solution is made by using Qt/QML

Designing for a big screen

If you are reading this then in your life you probably had opportunity to create interfaces for different form factors. Hopefully you even tackled all of them and worked on responsive design.

TV interfaces, as all of them, need special care. Designing something that is primarily used at a few meters distance by a remote (or a gamepad), is fairly different to having an interface that is going to be navigated with your finger while holding your device up close.

There are guidelines for existing platforms that one can read on that topic. One of them is coming from Google and their Android TV, while other is from Microsoft for TV and Xbox. Depending on the platform you are targeting and your branding that you want to design into your app, you will…

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Petar Koretić
Petar Koretić

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